package KK.Controls.Events
{
	import KK.GameBase.MSGEvent;
	
	import flash.display.Bitmap;
	
	public class TipEvent extends MSGEvent
	{
		static public const RES_LOADED:String=String(0xF000F4);
		static public const HIDE:String=String(0xF000F3);
		private var _bm:Bitmap;
		public function TipEvent(type:String,bm:Bitmap)
		{
			//TODO: implement function
			super(type);
			this._bm=bm;
		}
		
		public function get bitmap():Bitmap{
			return this._bm;
		}
	}
}